Floyd Chitalu

Floyd Chitalu

Research blog on various topics including realtime physics-based simulations, computer graphics, and much else!

Latest Blog Articles

About Me

I am an enthusiast for realtime physics-based simulations, currently doing my PhD at the University of Edinburgh's School of Informatics.

I am from Mufulira, Zambia but have spent pretty much half my life in Scotland. Currently living in the lovely capital city of Edinburgh. I studied Computer Games Technology at The University of the West of Scotland where I graduated with a 1st class BSc (Hons) in 2015. I am now undertaking the "EPSRC CDT in Pervasive Parallelism" programme at the University of Edinburgh, a joint MScR + PhD programme.

My research is ... This blog is intended to be an outlet for discoveries and musings on research-related topics and any other things which interest me.

Master of Science by Research (MScR) with distinction

Successfully completed the MScR-phase of the Pervasive Parallelism programme. My thesis, titled "Data-Parallel Continuous Collision Processing for Volumetric Meshes", described my research on realtime continuous collision detection between meshes defined by the Finite Elements Methods using GPUs.

November 2016

Internship at Codeplay Software LTD

Worked on a Vulkan-layer library for realtime shader editing.

July-August 2015

Graduated from The University of the West of Scotland

BSc (Hons) 1st Class in COmputer Games Technology. I was also awarded a Court medal and a certificate for being the "Most Distinguished Graduate" of the university.

July 2015

Internship at Codeplay Software LTD

Worked on an in-house testsuite for OpenCL-C 1.2 and the SYCL platform for single-source heterogeneous programming. Also worked on a client project developing and OpenCL 2.0 benchmark suite.

June 2013 - August 2014